Google Play Services - Leaderboard opens twice

Hi,

today we implemented the Google Play Services to our Android project. We use the Leaderboard to save the scores of the Users. This works very well!

My Problem:
When I press the button to show the Highscore, the Leaderboard appears. But when I now use the back-button to get back to my game, the Leaderboard appears again. And when I now press the back-button again, it does not appear again. So you can say:
Everytime when I open the Leaderboard per touch on the button, the Leaderboard opens twice.

Is this a known issue? I was not able to fix it. I work on this issue since 4h :confused: Also google was not very helpful.

I call the Highscore with this Code (please have a look on line number 25):

void Update ()
    {

  
        if (Input.touchCount == 0)
            return;

        Touch touch = Input.touches[0];
      
        Ray ray = Camera.main.ScreenPointToRay(touch.position);
        RaycastHit hit;

        if (Physics.Raycast (ray, out hit, 1000f))
        {
            if (hit.transform.name == transform.name)
            {

                if(scene == SelectScene.Exit)
                {
                    ((PlayGamesPlatform) Social.Active).SignOut();
                    Application.Quit();
                }
                else if(scene == SelectScene.Highscore)
                {
                    ((PlayGamesPlatform) Social.Active).ShowLeaderboardUI("LEADERBOARD-ID");
                   // Application.LoadLevel("Hauptmenu");

                }
                else
                    Application.LoadLevel(scene.ToString());
            }
                      
        }
      

    }

Does anyone have an idea for me? :confused:

First of all use latest Google Leaderboard Unity3d plugin,
https://github.com/playgameservices/play-games-plugin-for-unity

In your start method activate service:

GooglePlayGames.PlayGamesPlatform.Activate();

And use,

Social.ReportScore (score, leaderboardID, success => {
      if(success){
            Social.ShowLeaderboardUI();
      }
});