I’m trying to add Google Play Services on my Unity Android project. I’ve got already implement google play services plugin to my project. Filling the all crediantials. I’ve got 2 different internal test accounts on developer console.
Here is my question:
- Account A: SignInStatus Success and not showing welcome pop-up message
- Account B: SignInStatus Canceled and not sign in.
Is it because internal test or something?
unity version: 2019.4.16f1
gpgs plugin verison: 0.11.01
Here is my code: referanced: GitHub - playgameservices/play-games-plugin-for-unity: Google Play Games plugin for Unity
using GooglePlayGames;
private bool Authenticated;
public void Start() {
PlayGamesPlatform.Instance.Authenticate(ProcessAuthentication);
}
internal void ProcessAuthentication(SignInStatus status) {
if (status == SignInStatus.Success) {
// Continue with Play Games Services
Authenticated = true;
} else {
// Disable your integration with Play Games Services or show a login button
// to ask users to sign-in. Clicking it should call
// PlayGamesPlatform.Instance.ManuallyAuthenticate(ProcessAuthentication).
Authenticated = false;
}
}