google player iap fail in android deive

hi, i use unity iap codeless to test google player purchase .
in editor model fakestore work. but when i do buy action that nothing happened.
unity version 2017.3.1
iap version 1.20

google test account is different publish account.
i publish apk in beta vserion .

purchase item data form iap plugin csv data.

adb logcat show fail reason is unknow .so I want to know if I missed any steps :frowning:

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07-03 20:37:24.516 30995 31015 D Unity : r_non_constant_global_initializers
07-03 20:37:26.959 30995 31015 I Unity : Initializing UnityPurchasing via Codeless IAP
07-03 20:37:26.959 30995 31015 I Unity :
07-03 20:37:26.959 30995 31015 I Unity : (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
07-03 20:37:26.959 30995 31015 I Unity :
07-03 20:37:26.965 30995 31015 I Unity : UnityIAP Version: 1.20.0
07-03 20:37:26.965 30995 31015 I Unity :
07-03 20:37:26.965 30995 31015 I Unity : (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
07-03 20:37:26.965 30995 31015 I Unity :
07-03 20:37:30.096 30995 31015 I Unity : Using configuration builder objects
07-03 20:37:30.096 30995 31015 I Unity :
07-03 20:37:30.096 30995 31015 I Unity : (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
07-03 20:37:30.096 30995 31015 I Unity :
07-03 20:37:34.666 30995 31015 I Unity : UnityIAP: Promo interface is available for 1 items
07-03 20:37:34.666 30995 31015 I Unity :
07-03 20:37:34.666 30995 31015 I Unity : (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
07-03 20:37:34.666 30995 31015 I Unity :
07-03 20:38:08.498 30995 31015 I Unity : IAPButton.PurchaseProduct() with product ID: glod100
07-03 20:38:08.498 30995 31015 I Unity :
07-03 20:38:08.498 30995 31015 I Unity : (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
07-03 20:38:08.498 30995 31015 I Unity :
07-03 20:38:08.550 30995 31015 I Unity : purchase({0}): glod100
07-03 20:38:08.550 30995 31015 I Unity :
07-03 20:38:08.550 30995 31015 I Unity : (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
07-03 20:38:08.550 30995 31015 I Unity :
07-03 20:38:08.699 30995 31015 I Unity : onPurchaseFailedEvent({0}): glod100
07-03 20:38:08.699 30995 31015 I Unity :
07-03 20:38:08.699 30995 31015 I Unity : (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
07-03 20:38:08.699 30995 31015 I Unity :
07-03 20:38:08.706 30995 31015 I Unity : IAPButton.OnPurchaseFailed(Product UnityEngine.Purchasing.Product, PurchaseFailureReason Unknown)

Do you have a product configured in Google Play as glod100? Are you sure the spelling isn’t gold100? Please show a screenshot of your product as configured on the Google dashboard.

thanks for concern this problem

3552970--285845--googleItem.png
3552970--285846--google_publish.png

3552992--285847--android_device.png

android device is “mi note 3” . in real device anything happened that original system window never pop out

i find the reason. the problem is my test device is xiaomi mobile. i change sumsung mobile every thing is ok.