Google Seurat Captures

Hi,

I am using the Google Seurat Unity plugin to capture a Unity scene for 6DoF mobile VR. I am hoping someone has experience with this plugin since the Github page has been archived.

Anyway, when I do my captures and generate the mesh, the objects furthest away from the camera get baked into the background texture and therefore do not properly represent the perspective when moving the camera around (within the limits of the capture box).

I have tried setting the -skybox-radius parameter to 0.0, when running the executable to generate the mesh in the command line, to remove this clamping effect but it causes an error that is not thrown when i leave the parameter at the default value.

Any help would be appreciated!


It’s been a long time since I looked at Seurat, but I think the baking of distant objects into the skybox was part of the point. The capture box is meant to be small enough that the user won’t notice.