Hi all,
i use google-signin-unity plugin and update it according to this link Update iOS pod to >= 5.0.0 and apply migrations for native plugin code. · lukezbihlyj/google-signin-unity@acaaf79 · GitHub
In android everything is fine,
but while i click to sign in button in ios app i get pop-up saying “app” wants to use “google.com” to Sign In ;
but it close after 1 second everytime and i cannot click “Continue”
I also use facebook plugin for ios and it works fine both in Android and IOS. But google sign in behave like i mentioned above in IOS app.
I tried several solutions from my google search but still it is not working for me. Is there anyone saw and solved this problem in Unity for IOS app before?
In xcode debug i get below error;
didSignInForUser: The user canceled the sign-in flow.
Task is Canceled
c__AnonStorey0:<>m__0(Task`1)
System.Threading.Tasks.<>c__DisplayClass4_0:b__0(Task)
System.Threading.Tasks.<>c__DisplayClass22_0:b__0(Task)
System.Threading.Tasks.<>c__DisplayClass20_1`1:b__2()
System.Threading.Tasks.<>c:<.cctor>b__32_1(Action)
System.Threading.Tasks.Task`1:RunContinuations()
System.Threading.Tasks.Task`1:TrySetCanceled()
System.Threading.Tasks.TaskCompletionSource`1:SetCanceled()
Google.c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)