Sorry, I couldn’t think how to word the title correctly, so here it is. I am modelling a sign in Google Sketchup, and it looks great in Sketchup, except when I import it into Unity, it doesn’t look as good.
Here is an image of what it looks like in Sketchup:
And here is what it looks like in Unity:
Also, I’m not sure what that little dent going down the front of the pole is… As you can see it’s not present in the photo in Sketchup… Anyway, could this issue of how the sign looks be the textures that I’m using (default ones in sketchup) or could it be the lighting in my scene (just a normal directional light) or something else?
Any help is greatly appreciated!!!
Thanks in advance!