Hello everyone,
So to keep things simple, I created a small multiplayer 1v1 game that only uses relay+lobby. No Ads, no IAP, or any other third party thing.
I uploaded my app and got my app and entire account suspended. Obviously i screwed up.
After doing lots of research i realized i had to put a "private policy’ link INSIDE the app as well. so i’m fixing that .
But also i have some questions regarding the “Data Safety” section of google app listing in the context of Unity Multiplayer Services.
For the personal identifier section the Relay Docs say
Does the SDK collect the user’s personal identifiers?
Yes
I thought that since i used Anonymous Auth that no personal identifiers are collected, but after further research i see that even Location Data which is collected is indeed a “personal identifier”, so im gonna fixing that.
Also for my suspended app, i had the age range all checked, from age 0 to adult.
I have since read that the privacy requirements are more stringent for age ranges BELOW 13-17, I’m willing to remove those ranges if have to do a lot of extra stuff, but im not sure what I’ll be missing besides the issues i mentioned above.
So all in all, so far im gonna
1)include private policy link inside the app
2)adjust data safety to say YES for collecting personal identifiers.
3)possibly remove age ranges below 13-17 if i have to
AM I MISSING ANYTHING?
Can anyone chime in if i should be good to go?
Thank you ![]()



