Google VR 1.4, Unity 5.5 problems

I am using the google vr sdk with backwards compatibility to use cardboard in 5.5 but have had a couple of issues just with the example demos.
First I had to copy the cardboard manifest and name it to make the demo builds actually run without crashing (read about that on this forum as google docs seem to skip this point entirely)

Secondly on my S7 the distortion is wrong - on an S6 it is fine, on S7 the distortion applied is different (resulting in double vision in cardboard), even after choosing settings and scanning the same cardboard device. This I have no idea about - anyone else fixed such an issue?

(new Unity 5.6 native integration has issues so not using - see other threads on here)

For the double distortion issue, the issue should be fixed by installing the latest version of Google VR Services.

The Cardboard manifest should have been automatically copied when importing the package, if Assets/Plugins/AndroidManifest.xml did not exist. Otherwise, there should have been a dialog prompting a manual merge.

thanks but it prompted me to install the Google VR Services and I did - but did not change the distortion.

I imported the package into an empty project, installed backwards-comp package and built - no dialog


incorrect for cardboard

Ok so the above wrong distortion is caused after the android 7 update on S7 which downgrades the screen res to FHD (samsung’s doing?), if you change it to WQHD the distortion is correct again.

So is this something that needs fixing in the GVR code I think (or Google VR services) - handling FHD-res correctly on S7.

google thread: Double Vision Samsung S7 — distortion wrong when resolution is not WQHD · Issue #421 · googlevr/gvr-unity-sdk · GitHub

Another issue is if you turn off VR or start with VR off, you still get notifications appearing in stereo-vision with Google VR Services which is wrong… Obviously not anticipating app can toggle between VR/Non-VR?