I’m very new to Unity. Really just figuring it all out.
I have a simple VR environment set up that works. It has a GvrMain as the camera. I want to be able to have a user turn around completely doing a 360 degree rotation. However, when I turn my head beyond about 180 degrees I can no longer look up or down. It just holds the image there. I have to turn back around toward the front view to have full up and down motion. Also, there does not seem to be a full 360 degrees horizontal turning in the scene. An object in front of the camera comes back around into view well before 360 degrees of rotation of the user’s head.
Is this a simple setting I am overlooking? The basic goal is to have full 360 horizontal turning and full up and down, regardless of which direction the user is facing.
Any suggestions would be very appreciated.