Hi guys my team is running into a memory issue that results in crashes primarily on iOS but also at times on Android . The main camera and left / right eye cameras are fine . We believe the issue occurs when we Render UI on a second set of three cameras ( again a main camera and a left eye / right eye camera) .
This is our first VR app as a team and I just wanted to know if there were any memory optimization techniques we should be aware of specific to the Google VR SDK .
The error we get by the way is :
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Subtype: KERN_INVALID_ADDRESS at 0x00000000000003c7
Triggered by Thread: 11
The app crashes what appears to be randomly at different times in our app so it doesn’t seem to be a single aggressor but possibly a memory leak somewhere . any and all suggestions are welcome, thank you .