Google VR SDK 1.20 - multiple cameras problem

I feel it’s needed to say that you google people did an amazing job with GVR 1.20!
Kudoz to you!

However I need some help with this problem :


In the scene you see there actually is one poster and one walk button
The “Walk UI” is on another camera so it does not hide when you walk close to walls

This worked right on GVR 1.03


PS. Simulated result (I still have the 1.03 created project if you want to see something there)
On 1.10 & 1.20 I get these mirror-like results, any ideas?

I What version of Unity is this on?

I see 5.5.1.f1 Personal in the screenshots

That is correct Selzier :slight_smile:

Also when I had the 2nd camera there would only be a head script on the second, even deleting the 2nd cam would not fix the auto-head script implementation.

PS. I posted the exact issue on the github to let the google fellows know

Just making sure it’s not an issue with native integration, which isn’t in 5.5. Thanks.

I do have the same issue with 5.6.0b.

Please see this post: Wrong stereo rendering in Unity 5.6 game viewer · Issue #451 · googlevr/gvr-unity-sdk · GitHub