In the scene you see there actually is one poster and one walk button
The “Walk UI” is on another camera so it does not hide when you walk close to walls
PS. Simulated result (I still have the 1.03 created project if you want to see something there)
On 1.10 & 1.20 I get these mirror-like results, any ideas?
Also when I had the 2nd camera there would only be a head script on the second, even deleting the 2nd cam would not fix the auto-head script implementation.
PS. I posted the exact issue on the github to let the google fellows know