It is currently impossible to use Unity Cloud Build to build an app for iOS that uses the native Cardboard VR SDK, when the Google VR Unity SDK (any recent version, tested with 1.5.0) is included in the project.
The following linker errors related to Cocoa Pods packages are returned by Unity Cloud Build:
[xcode] ld: warning: directory not found for option ‘-L/BUILD_PATH/Library/Developer/Xcode/DerivedData/Unity-iPhone-/Build/Intermediates/ArchiveIntermediates/Unity-iPhone/BuildProductsPath/Release-iphoneos/GTMSessionFetcher’
[xcode] ld: warning: directory not found for option ‘-L/BUILD_PATH/Library/Developer/Xcode/DerivedData/Unity-iPhone-/Build/Intermediates/ArchiveIntermediates/Unity-iPhone/BuildProductsPath/Release-iphoneos/GoogleToolboxForMac’
[xcode] ld: library not found for -lGTMSessionFetcher
[xcode] clang: error: linker command failed with exit code 1 (use -v to see invocation)
Is there any timeline when Cocoa Pods will work properly and by extension building Cardboard apps for iOS will be fixed?