I am building the apk with one « sceneLoader » scene (with the DownloadObbExample script attached to Main Camera), and when I execute it in the device (Motorola Xoom) the aplications just closes after showing the splash screen (I am only including this “sceneLoader” scene in the build settings). I have tried with the DownloadObbExample that is included in the asset store, and with the one made by Anthony Kozak in this site: http://labs.exoa.fr/tutorial-unity-4-apk-splitting-google-play-obb/ and both crash after splash screen.
I have not even been able to test if my obb file works from Google Play…
I also noticed something else:
When I click « play » on the editor I can see the message « Use GooglePlayDownloader only on Android device! » and doing some tests it seems that the program is crashing a little later after that on these lines: GooglePlayDownloader.cs
→ populateOBBData()
→ AndroidJavaObject package_info = etc, etc, etc.
The console says:
Thanks for reading, and a lot of more thanks if someone can give me some leading advice.