GooglePlayServices causing huge console spam with Firebase

I’ve got the Firebase packages : Messaging & analytics installed in our project. All files are updated to the latest version available “see image”

I have latest Google Play Games plugin 0.9.37 as well. I can make builds, and the game runs, but my editor is churning log errors nonstop, both runtime and just in the editor. It’s clearly trying to access something, but I have no clue what I could be missing;


Any help would be greatly appreciated, because I’m pretty blocked at this point :frowning:

We ran into this problem as well and discovered that somehow verbose logging got turned on during some plugin upgrade at some point.

Look for ProjectSettings/GvhProjectSettings.xml and make sure none of the VerboseLogging settings are True:

<?xml version="1.0" encoding="utf-8"?>
<projectSettings>
  <projectSetting name="Google.IOSResolver.VerboseLoggingEnabled" value="False" />
  <projectSetting name="Google.PackageManagerResolver.VerboseLoggingEnabled" value="False" />
  <projectSetting name="Google.VersionHandler.VerboseLoggingEnabled" value="False" />
  <projectSetting name="Google.VersionHandler.VersionHandlingEnabled" value="True" />
  <projectSetting name="GooglePlayServices.AutoResolverEnabled" value="False" />
  <projectSetting name="GooglePlayServices.PromptBeforeAutoResolution" value="False" />
  <projectSetting name="GooglePlayServices.UseJetifier" value="True" />
</projectSettings>
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Just adding that ProjectSettings/GvhProjectSettings.xml should be located in your project’s folder, not the Assets folder. Took me a while to realize this :slight_smile: