Problem
When using HandVisualizer copied from XR Hands’s sample with PolySpatial, Hands can be seen in Vision Pro but other meshes can’t.
Environment:
- Unity: 6000.0.18f1
- Polyspatial: 2.0.0-pre11
- XR Hands: 1.4.3
- XCode-beta: version16.0 beta6
WHAT I DO:
- Setup an VisionOS project [install all related packages].
- Import PolySpatial samples and XR.Hands’s samples.
- Open both PolySpatial’s sample scene MixedRelaity and XR.Hands’s sample scene HandVisualizer.
- Copy HandVisualizer, Left Hand Tracking, Right Hand Tracking from HandVisualizer scene into MixedRelaity scene. Disable HandManager to avoid confusion.
- Convert built-in materials in HandVisualizer to URP.
- Remove HandVisualizer scene.
- Add 3D objects into MixedRelaity scene for testing.
- Build and Run in XCode
The project structure would be like this
Can see the Hands in Vision Pro but can not see the cube (also tried other primitives, can’t see either)
If disabled HandVisualizer, cube can show up.