Got few scripting problems, Please help!

figured em out thanks :slight_smile:

Not sure about the rotation issue… maybe your placing it in local space? transform.rotation uses world space.

For saving in its most basic form all you need is the following;
PlayerPrefs.SetString(“MyStr”, “Hello”);
PlayerPrefs.SetInt(“MyInt”, 2);

//loading
string msg = PlayerPrefs.GetString(“MyStr”);
int score = PlayerPrefs.GetInt(“MyInt”);

Obviously avoid using them in updates.

I use them in my game as i have 10 levels each with 3 different game types and i store the scores for each game type of each level. A very simple way to do this is to organise the string you use like this:
PlayerPrefs.SetInt(“Score” + “" +levelName.toString() + "” +gametype.toString(), 10);

Then anywhere else in your game you can load the score back again using the same structure :slight_smile:

Hope this helps!