Hi,
I am currently having an issue,
here you can see lines on my 2D grids, I do not know why this is happening.

I am using a tilemap correctly cut, no empty space between tiles, I have tried A LOT of fixes but nothing is working except having a pixel perfect game (which I do not want !).
Those lines appeare only for 1 frame before vanishing, but when the camera moves they keep poping at various places.
I also tried to add pixel snapping, but it’s not working.
I am not using a specific pipeline renderer, I use an orthographic camera and cinemachine.
I see those artifact on the editor, while playing in editor and on the build.
I am using the latest stable version of Unity, everything is up to date.
Please help I’m turning crazy !
Try setting up the pixel perfect camera: 2D Pixel Perfect: How to set up your Unity project for retro 8-bit games
If you don’t have a pixel-perfect requirement, you could also make your tiles’s sprites slightly larger or lower their pixels per unit. This will allow your tiles to draw a little bit over into their neighbors so that those lines do not appear.
To fix this you need to add some padding between your tile sprites. The easiest way to do this is by adding your tiles to a sprite atlas and setting the atlas to have some padding.
The problem is caused by unity occasionally sampling some of the pixels from neighbouring tiles in your tilesheet.
Thanks for your answers, I dont’ want a pixel perfect camera (game not designed for that).
Making an atlas makes it work properly 