Got wrong skinned model

Hello,

I imported my skinned model and it looks fine in editor mode but when in running mode, it looks so wieried.

The model exported to .fbx from 3dsmax then imported with seperated animation files. (It means with xxx.fbx for model file and xxx@idle, xxx@walk etc. for animation files)

The first screenshot is in running mode and the next one is in editor mode.

199772--7350--$runmode_157.png
199772--7351--$editormode_943.png

Have you tried looking at the Scene view while the game is running? Does it still look wrong if you do that?

Yes, I got same result on both of Scene and Game view.

Hi kimsama,

My first instinct is that you may be using Physique instead of Skin (3dmax’s FBX exporter does not support Physique which is a shame)

If this is not the case, please send the fbx’s you are having issues with to support@unity3d.com and I’ll take a look at them

Thank you for your proceeding.

Your mention that FBX does not support Phyisque make sense. First, I’ll ask it to the artist of the model.

Thank you again.

Ok, just asked it to the artist and he answered that he used skin not physique.

I’ll drop the fbx files on support@unity3d.com.

Thank you.

It looks like a constant squishing.

Check that the import scale factor of your animations matches your model.

Thank you, you’re right, it was problem of scale.

I adjusted system unit of 3dsmax then re-exported the model and it looks ok.

When I first exported, it was too small so I scaled up the model inside Unity3D with “Scale Factor” in Inspector panel. The problem was that I only rescaled mesh model. I had to rescal all animation’s fbx files too!

Thank you for your proceeding.
:smile: