Finally, I’m glad to present you my new product : the GPad (Virtual Joystick)
The Gpad is a advanced Wifi remote controller, and you can build it for Android/iOS and soon on WIndows 8 phone.
It allow you to use the Gyroscope or accelerometer on device who haven’t this functionnality like Web/Desktop games but not only…
it’s also a complete joystick with :
5 buttons (A,B,X,Y,Start)
2 buttons with double tap on left/right joysticks
1 button with double tap on the background
2 joysticks left/right
1 touchpad,
Your game and the Gpad are be able to change the skin of all connected Gpads (see documentation) with your own skin who represent your game.
Propose a virtual joystick to your customers on your web site (for exemple) so that it can take the control of your web/PC games everywhere. Or you can control an Android device connected on a TV with the Gpads and play with 3 others friends in the same time. The possibilities are multiples.
After a long thinking, I have 2 choices to monetize my time on this product, and I need you to help me in the choice.
First choice: I give for free the sevrer side, to the developpers, and I keep the client side, so I publish the client like that in the Appstore and Playstore : free with publicities or 0.5$ without publicity.
Second choice : I sell the client/server side, youcan make games compatibles with G-Pad. You can customize your own G-Pad, add publicity on the client yourself to monetize it or just sell your GPad version (good point for monetize your PC/Web/Mac games)
In the last case, I need to activate the individual protection system, to avoid to play at your game with another Gpad(already in the place :))
You can do both and leave a choice, i know option #1 isn’t even an option for me, i don’t mind paying, but i aint pushing ads on my users nor paying on a per user basis, unless you’re going for a sell to the end user business? In which case 0.99 would be fair but i think you’re shooting yourself in the leg as many people will not even consider it if it’s not free.
Also if you’re going the sell to end users way, why not go further and instead of only unity compat, make it a full controller for windows that would be compatible with all DX games? That would be a killer hit i think, instead of marketing to a small pool of devs, you’d be marketing a free nice controller to all the iphone/ipad/android userbase!
Aye, that way everyone (not just unity) could say “supports g-pad” and you could state any window game that support regular controllers support it too. You’re directly tapping into the market of people grabing controllers for small games windows emulation too and it shouldn’t be that much additional work if you already have the controller on all platforms + wifi communication.
Btw i’d make sure the name is OK, i’m fairly sure such a simple / obvious name is already used for other things, may want to name it correctly from the start to avoid having to rename (+ other legal issues), because rebranding is always hard.
I’m a bit confused, why wouldn’t it work? The phone client is the same so it still has access to the data, why can’t you pass that info to windows as soon as it’s not unity?
We would like to know is this tool could work for a user, if he is connected to a website and controlling a standalone unity game on a PC, using wifi or 3G/4G, with the help of a web-browser controller in the mobile phone?