GPGPU and unity

Hey there, I am relatively new to unity, so excuse me if the answer is simple and I don’t know it.
I am interested in doing some calculations on the GPU, is there something implemented in unity that does that?
I know I can use render to texture, and calculate with a shader, I also know about DX11 compute shader.
But what I need is real CUDA / OpenCL interface.
I know cudafy.net can be used for C#, can that be used with unity too??? since unity supports C# scripts?
Is there anything else available?

Thanks a lot

I’m not sure what cudafy is, but unity will compile and use any .dll you drop into the projects pane.