GPU Cloth Tools is cloth system for unity. You can make very detailed and fast cloth on it. As input you can use any mesh. It is very ease to configure. Physics is executed on GPU. And supports Unity Wind zone component. Render is based on surface shader, Shadows and all types of light are supported.
Current update is Beta. At now is waiting for upprove on assetstore page
I think they will understand what they are missing now…
About the gpu-cloth, will you implement “Cloth Penetration”?
I need the cothes to NOT go deeper than the rest position, this way the clothes can’t go inside the body.
Using colliders doesn’t correctly work in real life scenarios for sleeves and pants that aren’t VERY loose. (I know, I have tried for hours)
I’m stuck with Unity Cloth just because of this feature, wich is buggy and only works when the solver frequency is set insanely high.
If you could implement “cloth penetration” and cloth self-collision I would buy this in a heart beat
Cloth self collision is not implemented yet. But I’m working on that.
It is not obvious to use cloth physics for full pants area. Because of that I’ve added ability to blend between cloth physics and animation.
Also I’ve added swept sphere collider with independent radius. It is very usefull shape to simulate body collision. Also I’m thinking about mesh collider support. But for know I’m not sure if it is possible to save good performance.
I hope in 2 - 3 months this asset will be useful for you.
video was made on GeForce GTX 650 Ti. On my other 960 it works much faster.
Ok I will add some crash tests soon. I just need to find a good 3d model. Because existing one seems is too detailed
@andrii-shpak
How does this compare to Obi - Advanced Cloth Simulation or Unity’s cloth? Is this using standard colliders, or can you use an actual skinned mesh for collision? Thanks.
I wonder if there will be a price rise in the future as this says it is still in beta state.
Can’t wait to get my hands on this because I loved to play with the hair system. But as I also had some major bugs with it, which andrii and myself had to get rid of, I feel more like waiting until there are some reviews.