GPU driven rendering with SRP: No DrawProceduralIndirectNow for CommandBuffers?

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Any news on this from Unity?

Others need this too. See here:

Or skip the proposed method and implement Multi Draw Indirect / ExecuteIndirect for CommandBuffers instead and emulate it with DrawProceduralIndirectNow if Multi Draw Indirect / ExecuteIndirect is not supported on a platform.

Pretty please? :slight_smile: