Is there any way to receive events from a Visual Effect Graph in a Monobehaviour script outside of the current Output Event block, which is only compatible with the Spawn Event block?
I don’t see it on the roadmap either, but is any functionality like this going to come to Visual Effect Graph someday? It would open a lot of really interesting possibilities. I’ve been working on a graph today that takes dynamic user input through properties that in-turn triggers subgraphs, but I need to be able to play sounds for certain events and I’m stuck in figuring out how to get anything back to the CPU side