Mesh does not render when camera is called strictly with Camera.Render()
. As in the camera component is disabled. Mesh is being drawn with Graphics.DrawMeshInstanced()
In this video, the lightning is the mesh not rendering. When I disable the camera component, the camera is resorting to the manual rendering call in my script. You can ignore where it says "No camera rendering"
. The camera is rendering to a texture.
Pipeline: URP
Unity Version: 2021.3.10f1