GPU Instanced particles on OpenGL ES 3+

Hello, I faced an issue with GPU instancing on Android OpenGL es 3.2
it looks like UNITY_PARTICLE_INSTANCING_ENABLED is never enabled (I see that when emulating Open GL ES 3.0).
I see that my shader excluded for GLES 2.0 because of non-square matrix but as I understand for 3.0 it should work.
It is getting disabled for Standard Unlit particles shader as well.
Everything works just fine on other platforms.

Can someone confirm that Particles GPU instancing is not available for Android?

Forgot to mention, my Unity version 2018.4.12 LTS.
Also I found person who faced similar issue:
https://answers.unity.com/questions/1544650/particle-system-gpu-instancing-is-not-working.html

Did you make any progress on this?