i’ve started setting GPU instancing on in any material i might possibly use more than once. is this a good idea or are there any potential downsides of using it all over the place?
thanks
i’ve started setting GPU instancing on in any material i might possibly use more than once. is this a good idea or are there any potential downsides of using it all over the place?
thanks
If you use URP it will always use SRP batching over dynamic batching, and SRP batching is better in most scenarios. Enabling or disabling GPU instancing won’t change anything.
If the shader is not compatible with SRP batching dynamic batching can perform yes.
The only way to fully make sure is to benchmark it