Anyone have issues with baking lightmaps above 1k? Whenever the bake requires more than a 1k map unity switches to the CPU lightmapper when run. Setting lightmap size doesn’t help, and setting it to 1k doesn’t bake multiple maps either
Update - So I’ve found that setting lightmapper to GPU, clearing cache save then restarting unity sometimes allows me to bake to multiple 1k textures. Still no luck with larger maps.