GPU Occlusion Culling

Will there ever be one? Would be great to have it incorporated as an engine feature.
Nobody likes baking in 2020, and the memory footprint of the current culling solution sucks.

Also, no way current solution will work with procedural worlds.
Please consider making one.

If you have any plans of making one, please share them. Thanks.

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No sooner than Hybrid Renderer v3 and DOTS Editor

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I can ask the team for you @VergilUa !

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