Hi, this feels like a setting somewhere but after quite a forum search and numerous settings changes, the result is still the same. When trying to profile a simple scene containing a terrain and a some prefab trees, the GPU usage isn’t broken down at all. All data seems to be categorised as ‘other’. I would have expected at least some other categories to be represented?
The GPU profiler categories are currently fixed and defined in Unity’s native code and were defined for the built-in RP, the SRPs have therefore no way to set their own breakdown categories and mostly no way to communicate them to the GPU Profiling backend as it is, and the existing categories make little sense for them anyways.
While we’re working on bringing GPU profiling support to all platforms, we also need to revisit that part and how the GPU Profiler UI, chart and details, work so we’re aware of it and working towards a solution. No solid ETA yet though and it could be after 2022.2 though ideally not but, we’ll see how things work out.