GPU profiler not working

Some have reported this as a solved issue, but I still have this problem in 5.6
The weird thing is that this only happens in a specific project I have. Maybe there is an option somewhere in the settings breaking it?

Happens to me too. 5.6.1

I’ve experienced the GUP profiling only working on some graphics backends. Try switching to DX12 or an OpenGL version (player settings)

Anyone got this to work? even using other back-ends it’s still reporting 0 usage. I can clearly see the card is being utilised in Radeon tools.