► Read here: GPU Ray Tracing in Unity – Part 1
This is step-by-step guide to creating a basic ray tracer from scratch in Unity, running on the GPU using Compute Shaders. At the end of the day, you will have a working ray tracer with glossy reflections, hard shadows from a directional light source and super-sampling for anti aliasing. Part 2 of the tutorial is in the works and will extend this into a full-fledged path tracer for diffuse global illumination, glossy reflections, soft shadows etc.
Questions and feedback are highly appreciated!