GPU render drawer - in what situation is it faster?

Before I sink more time in URP, I figured I’d ask you all, I hear some people chanting the glory of GRD, maybe it’s a hardware thing.

On my end, it’s between 10% slower and half as fast as stock.

It could be that the 13600k is too fast to benefit from that.
Also seeing zero benefit from GPU occlusion culling, could be that the 2070 ti sup is too fast.

For me too. I have an indoor game with many rooms and the boost is 5%. I thought that the boost would be much bigger because many objects will be occluded.

This is because GPU occlusion culling does not hide geometry and just reduces drawing polygons. My wall 1m have 130 tris for mesh without backfaces.
They call it GPU occlusion culling and people are disappointed because they expect standard occlusion culling behavior but more perfomant by using GPU.

Also, I do not fully understand culling debug view with these blinking squares and they colors

couldn’t find it, where is it?

Under Window->Analysis->Rendering Debugger

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Wow that’s a lot of options, I understand why this has its own window.
I get what you mean regarding colors, no idea what they mean.