I’m looking at the documentation for the new GPU Resident Drawer:
There’s a point it makes that I don’t fully understand:
- Uses only static global illumination, not real time global illumination.
Could someone clarify what that means? Does this mean that GPU Resident Drawer won’t work at all if the scene itself has Realtime GI enabled?
What about dynamic (non-lightmap-static) objects in the scene? For example, maybe the floors/walls are lightmap static (Contribute GI static), but a bunch of dynamic objects have no static flags set. Do those use the GPU Resident Drawer, assuming the scene has Realtime GI enabled?
Given all of the requirements for whether a given object does or doesn’t support GPU Resident Drawer, is there a quick way to tell if a given renderer will use it, and ideally why not if it won’t use GPU Resident Drawer? That’s just a lot of things to check for every renderer, when ideally I could quickly tell at a glance in some debug view.