GPU skinning broken in 4.3?

Hi there,

I just upgraded my project to 4.3 and noticed a problem with a procedural skinned mesh. With GPU skinning on (as it has been previously) my mesh doesn’t pay attentions to bones beyond number 5 or 6. Turning off GPU skinning fixes the problem, but I would like to be able to take advantage of this feature.

Is GPU skinning broken for anyone else?

According to the changelog of 4.3:

So either they did something wrong, or you have way more bones than you think. Have you enabled DX11 by the way?