GPU texture loading spike on android device

Our app seems to have performance problems on a specific android device (Samsung Galaxy J4 Plus SM-J415N ),
using the profiler we have pinpointed the issue to “Gfx.UploadTexture”.


This happens after we download texture using UnityWebRequestTexture.GetTexture(someURL,True)


Things we tried :

  • In quality setting texture quality =
    eighth res
  • In quality setting various
    async upload times / buffer sizes

Any help will be welcomed :slight_smile:

Hey there, did you ever find a solution to this?