Our app seems to have performance problems on a specific android device (Samsung Galaxy J4 Plus SM-J415N ),
using the profiler we have pinpointed the issue to “Gfx.UploadTexture”.
This happens after we download texture using UnityWebRequestTexture.GetTexture(someURL,True)
Things we tried :
- In quality setting texture quality =
eighth res - In quality setting various
async upload times / buffer sizes
Any help will be welcomed