Hey
I have a class that I want to display in the Unity editor. For the user to get the filename, and doubleclick to open the file. This is a lot like the “Script” section on all MonoBehaviours in the editor.
So I worked out, if I have the property:
public MonoScript monoScript;
I can then access my script from the project panel and it will assign. When I doubleclick it it opens the file. Which means there is a MonoScript for my class.
However, I have an object which is an instance of a class that I want to assign. Is there anyway of grabbing the MonoScript version of my instance?
I also don’t mind using the UnityEditor class. As it’s just a reference for the programmer.
Thanks,
James