Hello!
I want to set up a list to contain “containers” for all different ammo types in my game for my player character gameobject, but I’ve hit a dead end while trying to do so.
I’ve made a for loop to create all types of ammo, but then when I want to assign the correct ammo type to each of those ammo objects I don’t know how to grab it from the enum with the int I use as index. I’ld appreciate some guidance on this :))
(I noticed now I haven’t added the object to my list either but that was just me being sloppy, neways that’s not the problem:))
private void SetupAmmoStock() {
for( int cnt = 0; cnt < System.Enum.GetValues( (int)AmmoType.End ); cnt++ ) {
ammoStocks[cnt] = new Ammo();
ammoStocks[cnt].TypeOfAmmo = GetAmmoType( cnt );
ammoStocks[cnt].CalculateMaxAmmo();
}
}
private AmmoType GetAmmoType( int index ) {
//I want to return the correct ammo type here, but obviously my line of code doesn't work
//return System.Enum.GetValues(( (int)AmmoType)index );
}
Worked for me, too! Same problem here. Sorry I can't upvote.
– hugamer