GrabPass properties not working. checking with others before I submit it as a bug.

Hi all
These properties are compiling as a syntax error for me.

TextureScale 0.5
TextureSize 256
BorderScale 0.3

and _GrabBorderPixels returns nothing for me as well.
docs don’t mention what _GrabBorderPixels is either as in a float, float2 ect.

GrabPass {
    TextureScale 0.5
    TextureSize 256
    BorderScale 0.3
    // following are regular pass commands
    Tags { "LightMode" = "VertexLit" }
    Name "BASE"
}

even the code directly from the webpage wont compile.

I wish there was a list of confirmed bugs some where, something that gets updated more frequently than the release notes. Id love to know what the Unity’s QA’s test plans are. If you guys need some test beds Im sure the community can help, Im willing to.

regards

brn

Only TextureSize is not working for me.

Thanks for the reply Aubergine.

Are you on 3.2 Aubergine?
and what did you define _GrabBorderPixels as? figured it would just be a float but if its a UV/Screenpos offset it could be a float2.
Also what video card are you running? Ive hit a few walls with my Nvidia GTS 8800. Im tempted to install something more modern if this keeps up.

Ahh the joy of pc development.

Cheers
Brn

I’m having the same problem here with 3.2.

Any news on this?

Same problem here with 3.4.0f5

I doubt it’s changed, but it couldn’t hurt to update to the latest version.