GrabTexture coords bug

Case 724452

It seems something with GrabPass has broken in 5.2.

Here is a simple sprite shader which does a GrabPass and projects GrabTexture to itself: Unity52GrabTexBug · GitHub

This is the correct results I had in Unity 5.1:

And this is what I get in 5.2.0f2:

Looking into it

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I’ve also noticed, that switching to the “free aspect” completely fixes the problem. Seems it only have efffect, when any of the constraints are set for the aspect of the game view.