using HDRP version 8.2.0 - Unity version 2020.1.10f1
Steps to Reproduce:
- create a new Scene with File > New Scene
- select the Sky and Fog Volume GameObject in the Hierarchy
- in the Inspector, click the New button next to Volume > Profile to create a new profile for this volume
- add the Visual Environment override
- enable Type and select Gradient Sky
- enable Ambient Mode and leave on Static
- add the Gradient Sky override
- enable Top, Middle and Bottom
- => so far so good, changes made to this override can be seen in the Scene editor
- add a Terrain to the Scene
=> this is where things get weird…
- double click the Terrain to center it, and you’ll see it’s glowing very brightly
- place the Main Camera somewhere on the Terrain and the sky appears black
thought maybe something in the Terrain’s Lighting settings was causing this, but changes I make here don’t seem to have an affect on the Scene…
any ideas??