Gradient skybox help

I’ve created a 6-sided skybox with a linear gradient to use as a horizon line. It seem that the corners aren’t aligning smoothly.

This is what it looks like in Unity (notice the dip in the gradient line in the middle of the image):

This is the graphic being used for the front, back, left, and right (linear gradient created in Illustrator):

Here are settings for the graphic:

  • Texture Type: Texture
  • Warp Mode: Clamp
  • Filter Mode: Bilinear
  • Aniso Level: 1
  • Max Size: 2048
  • Format: Truecolor

Anyone have any ideas on how to fix this?

You can use a shader that is not 6-sided and can calculate the horizon color to replicate your texture. Here’s one of many: https://github.com/keijiro/UnitySkyboxShaders

Other possible solutions may be to use a “sky-sphere” instead.