I have this error while I am trying to make a build for my game to publish it on android:
I am using minimum level api 22 and target api 34
I am on unity 2022.3.16f1
I am also using the default paths in preferences panel
A few days ago I was able to make a build but now I dont know why I cant do it anymore, I only changed some visual assets in the game, and made some buttons larger in the last few days
CommandInvokationFailure: Gradle build failed.
D:\Unity\Unity Hub\2022.3.16f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath “D:\Unity\Unity Hub\2022.3.16f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-7.2.jar” org.gradle.launcher.GradleMain “-Dorg.gradle.jvmargs=-Xmx4096m” “assembleRelease”
Environment Variables:
PROCESSOR_ARCHITECTURE = AMD64
AMPLITUDE_API_KEY_YELLOWBUCKET_DEV = 48835b4d1f5e342aefe5f016324d296a
BURST_ANDROID_MIN_API_LEVEL = 22
DriverData = C:\Windows\System32\Drivers\DriverData
USERDOMAIN = DESKTOP-05L1ROJ
CommonProgramFiles(x86) = C:\Program Files (x86)\Common Files
COMPUTERNAME = DESKTOP-05L1ROJ
DEBUG_ENV_VAR = UnityHub
LOGONSERVER = \DESKTOP-05L1ROJ
AMPLITUDE_TOKEN_GREENBUCKET_PROD = ZpUcbAdZXJYzNSoHsAWtL_s_JppwWid9
PUBLIC = C:\Users\Public
ProgramData = C:\ProgramData
SESSIONNAME = Console
AMPLITUDE_TOKEN_YELLOWBUCKET_PROD = UYDQtPOw83dIfVy3SrW5oMyo7ru4PRkV
ALLUSERSPROFILE = C:\ProgramData
SystemRoot = C:\Windows
windir = C:\Windows
AMPLITUDE_API_KEY_REDBUCKET_DEV = 46b8b46515e7632fc42a504b72e05fd0
ProgramFiles(x86) = C:\Program Files (x86)
ProgramW6432 = C:\Program Files
OS = Windows_NT
ANDROID_NDK_ROOT = D:\Unity\Unity Hub\2022.3.16f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK
PROCESSOR_IDENTIFIER = Intel64 Family 6 Model 165 Stepping 3, GenuineIntel
HOMEPATH = \Users\Bogdan
FPS_BROWSER_USER_PROFILE_STRING = Default
AMPLITUDE_TOKEN_REDBUCKET_DEV = U4PSN7S7PuYVRODivvdcFwbu8R6IHGqa
CHROME_CRASHPAD_PIPE_NAME = \.\pipe\crashpad_14172_RUSZSGRIMCQUJAEQ
PROCESSOR_LEVEL = 6
JAVA_TOOL_OPTIONS = -Dfile.encoding=UTF-8
CommonProgramFiles = C:\Program Files\Common Files
JAVA_HOME = D:\Unity\Unity Hub\2022.3.16f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK
USERDOMAIN_ROAMINGPROFILE = DESKTOP-05L1ROJ
TEMP = C:\Users\Bogdan\AppData\Local\Temp
ProgramFiles = C:\Program Files
CommonProgramW6432 = C:\Program Files\Common Files
AMPLITUDE_TOKEN_YELLOWBUCKET_DEV = wKi8foVigDditGFvmZewRFWsEbX9Y0YO
AMPLITUDE_API_KEY_GREENBUCKET_DEV = 3ded2a762163603391a425f688f990c8
AMPLITUDE_API_KEY_REDBUCKET_PROD = ca12bb461ea96f9bdf5df4ded7d52994
HOMEDRIVE = C:
AMPLITUDE_API_KEY_STAGING = 83ee04fccc67e4fcc7dd527c4c6f1e21
USERNAME = Bogdan
OneDrive = C:\Users\Bogdan\OneDrive
AMPLITUDE_API_KEY_YELLOWBUCKET_PROD = e03a9bbe92dc38a88cdb068d24c65b46
PATHEXT = .COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC
AMPLITUDE_TOKEN_REDBUCKET_PROD = jTIgKs5KTZOjiqEEVdZFbgo_VRhABduL
NUMBER_OF_PROCESSORS = 12
VBOX_MSI_INSTALL_PATH = C:\Program Files\Oracle\VirtualBox
AMPLITUDE_TOKEN_GREENBUCKET_DEV = 84H2gMm_FJzhr3mBaX1lM1JVukmCM7d9
AMPLITUDE_DEPLOYMENT_KEY_RED_BUCKET_DEV = client-wbjHYrmeSR87GmWOE7LDpf7sUySOIKHm
AMPLITUDE_API_KEY_GREENBUCKET_PROD = c86fea37a9e1d3f0878b96e15b111c7c
ComSpec = C:\Windows\system32\cmd.exe
ORIGINAL_XDG_CURRENT_DESKTOP = undefined
PROCESSOR_REVISION = a503
AMPLITUDE_DEPLOYMENT_KEY_RED_BUCKET_PROD = client-zH8Y7OK1i331EKuG77C6UxN8ygcM6LzS
TMP = C:\Users\Bogdan\AppData\Local\Temp
SystemDrive = C:
AMPLITUDE_API_KEY = 28f3cae0b33b8b3702120c9ed1a935aa
FPS_BROWSER_APP_PROFILE_STRING = Internet Explorer
SENTRY_ACCESS_TOKEN = 3df78d9e53f8456aa90fbae044ce1a6261421ab1d0014674bc2e933477289017
APPDATA = C:\Users\Bogdan\AppData\Roaming
Path = C:\Program Files (x86)\Common Files\Oracle\Java\javapath;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0;C:\Windows\System32\OpenSSH;C:\Program Files\dotnet;C:\Program Files (x86)\Windows Kits\10\Windows Performance Toolkit;C:\Program Files\Common Files\Autodesk Shared;C:\Program Files\PuTTY;C:\Users\Bogdan\AppData\Local\Microsoft\WindowsApps;;D:\Microsoft VS Code\bin;C:\Users\Bogdan.dotnet\tools
PSModulePath = C:\Program Files\WindowsPowerShell\Modules;C:\Windows\system32\WindowsPowerShell\v1.0\Modules
ADSK_3DSMAX_x64_2024 = C:\Program Files\Autodesk\3ds Max 2024
LOCALAPPDATA = C:\Users\Bogdan\AppData\Local
USERPROFILE = C:\Users\Bogdan
WOOTRIC_CLIENT_TOKEN = NPS-aa8be4c3
stderr[
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
FAILURE: Build failed with an exception.
-
Where:
Build file ‘C:\Test\Library\Bee\Android\Prj\IL2CPP\Gradle\build.gradle’ line: 11 -
What went wrong:
A problem occurred evaluating root project ‘Gradle’.
Could not find method android() for arguments [build_2q43vjbeoqpy0qi9i1h76bp3b$_run_closure1@4a969796] on root project ‘Gradle’ of type org.gradle.api.Project.
-
Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights. -
Get more help at https://help.gradle.org
BUILD FAILED in 1s
]
stdout[
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action1[T] progress, System.String error) (at <c3a7a35f684a4e72b8a6533d8c702ad7>:0) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action1[T] progress) (at :0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at :0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
I THINK this is the most important part from the error
FAILURE: Build failed with an exception.
-
Where:
Build file ‘C:\Test\Library\Bee\Android\Prj\IL2CPP\Gradle\build.gradle’ line: 11 -
What went wrong:
A problem occurred evaluating root project ‘Gradle’.
Could not find method android() for arguments [build_2q43vjbeoqpy0qi9i1h76bp3b$_run_closure1@4a969796] on root project ‘Gradle’ of type org.gradle.api.Project.
THIS is my my build.gradle file:
plugins {
id 'com.android.application' version '7.1.2' apply false
id 'com.android.library' version '7.1.2' apply false
}
android {
namespace 'com.example.namespace'
}
task clean(type: Delete) {
delete rootProject.buildDir
}