Hello!
After a few successful builds, I’ve been getting a “gradle build failed” error.
Tried updating the SDK and Downgrading the JDK as recommended here How to fix Android Gradle Failure? - Questions & Answers - Unity Discussions
ANy ideas? did anyone had a similar problem?
this is the console text at failure-
CommandInvokationFailure: Gradle build failed.
C:/Program Files/Java/jdk1.8.0_211\bin\java.exe -classpath “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.6.jar” org.gradle.launcher.GradleMain “-Dorg.gradle.jvmargs=-Xmx4096m” “assembleDebug”
stderr[
FAILURE: Build failed with an exception.
- What went wrong:
Could not update C:\Users\rudis.gradle\caches\4.6\file-changes\last-build.bin
C:\Users\rudis.gradle\caches\4.6\file-changes\last-build.bin (Access is denied)
- Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights. - Get more help at https://help.gradle.org
BUILD FAILED in 33s
]
stdout[
:checkDebugClasspath UP-TO-DATE
:preBuild UP-TO-DATE
:preDebugBuild UP-TO-DATE
:compileDebugAidl NO-SOURCE
:compileDebugRenderscript
:checkDebugManifest UP-TO-DATE
:generateDebugBuildConfig UP-TO-DATE
:prepareLintJar UP-TO-DATE
:mainApkListPersistenceDebug UP-TO-DATE
:generateDebugResValues UP-TO-DATE
:generateDebugResources
:mergeDebugResources
:createDebugCompatibleScreenManifests
:processDebugManifest
:splitsDiscoveryTaskDebug UP-TO-DATE
:processDebugResources
:generateDebugSources
:javaPreCompileDebug UP-TO-DATE
:compileDebugJavaWithJavac UP-TO-DATE
:compileDebugNdk NO-SOURCE
:compileDebugSources UP-TO-DATE
:mergeDebugShaders UP-TO-DATE
:compileDebugShaders UP-TO-DATE
:generateDebugAssets UP-TO-DATE
:mergeDebugAssets
:transformClassesWithDexBuilderForDebug
:transformDexArchiveWithExternalLibsDexMergerForDebug
:transformDexArchiveWithDexMergerForDebug
:mergeDebugJniLibFolders UP-TO-DATE
:transformNativeLibsWithMergeJniLibsForDebug UP-TO-DATE
:checkDebugLibraries UP-TO-DATE
:processDebugJavaRes NO-SOURCE
:transformResourcesWithMergeJavaResForDebug UP-TO-DATE
:validateSigningDebug UP-TO-DATE
:packageDebug
:assembleDebug
BUILD SUCCESSFUL in 33s
27 actionable tasks: 10 executed, 17 up-to-date
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <4132c5c2cd7b45b09ef33302ae416489>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <4132c5c2cd7b45b09ef33302ae416489>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <4132c5c2cd7b45b09ef33302ae416489>:0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action1[T] progress, System.String error) (at <4132c5c2cd7b45b09ef33302ae416489>:0) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action
1[T] progress) (at <4132c5c2cd7b45b09ef33302ae416489>:0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <4132c5c2cd7b45b09ef33302ae416489>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <4132c5c2cd7b45b09ef33302ae416489>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <4132c5c2cd7b45b09ef33302ae416489>:0)
Rethrow as BuildFailedException: Exception of type ‘UnityEditor.Build.BuildFailedException’ was thrown.
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <4132c5c2cd7b45b09ef33302ae416489>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <4132c5c2cd7b45b09ef33302ae416489>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <4132c5c2cd7b45b09ef33302ae416489>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <4132c5c2cd7b45b09ef33302ae416489>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)