I cannot for the life of me build for Android. I have a fresh install of Unity 2021.3.9f1 with the Android Build Support, OpenJDK, and Android SDK & NDK Tools modules. I create a new 3D project, switch the build platform to Android and try to build. Then I get this:
CommandInvokationFailure: Gradle build failed.
C:\Users\ridders\Documents\Unity Projects\AndroidPlayer\OpenJDK\bin\java.exe -classpath “C:\Users\ridders\Documents\Unity Projects\AndroidPlayer\Tools\gradle\lib\gradle-launcher-6.1.1.jar” org.gradle.launcher.GradleMain “-Dorg.gradle.jvmargs=-Xmx4096m” “assembleRelease”
stderr[
FAILURE: Build failed with an exception.
- What went wrong:
Execution failed for task ‘:launcher:mergeReleaseResources’.
Multiple task action failures occurred:
A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
AAPT2 aapt2-4.0.1-6197926-windows Daemon #1: Daemon startup failed
Please check if you installed the Windows Universal C Runtime.
This should not happen under normal circumstances, please file an issue if it does.
A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
AAPT2 aapt2-4.0.1-6197926-windows Daemon #3: Daemon startup failed
Please check if you installed the Windows Universal C Runtime.
This should not happen under normal circumstances, please file an issue if it does.
A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
AAPT2 aapt2-4.0.1-6197926-windows Daemon #4: Daemon startup failed
Please check if you installed the Windows Universal C Runtime.
This should not happen under normal circumstances, please file an issue if it does.
A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
AAPT2 aapt2-4.0.1-6197926-windows Daemon #5: Daemon startup failed
Please check if you installed the Windows Universal C Runtime.
This should not happen under normal circumstances, please file an issue if it does.
A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
AAPT2 aapt2-4.0.1-6197926-windows Daemon #6: Daemon startup failed
Please check if you installed the Windows Universal C Runtime.
This should not happen under normal circumstances, please file an issue if it does.
A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
AAPT2 aapt2-4.0.1-6197926-windows Daemon #2: Daemon startup failed
Please check if you installed the Windows Universal C Runtime.
This should not happen under normal circumstances, please file an issue if it does.
A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
AAPT2 aapt2-4.0.1-6197926-windows Daemon #0: Daemon startup failed
Please check if you installed the Windows Universal C Runtime.
This should not happen under normal circumstances, please file an issue if it does.
A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
AAPT2 aapt2-4.0.1-6197926-windows Daemon #7: Daemon startup failed
Please check if you installed the Windows Universal C Runtime.
This should not happen under normal circumstances, please file an issue if it does.
-
Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights. -
Get more help at https://help.gradle.org
BUILD FAILED in 10s
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
]
stdout[
Starting a Gradle Daemon, 3 incompatible and 6 stopped Daemons could not be reused, use --status for details
Configure project :launcher
WARNING: The option setting ‘android.enableR8=false’ is deprecated.
It will be removed in version 5.0 of the Android Gradle plugin.
You will no longer be able to disable R8
Task :launcher:preBuild UP-TO-DATE
Task :unityLibrary:preBuild UP-TO-DATE
Task :unityLibrary:preReleaseBuild UP-TO-DATE
Task :launcher:preReleaseBuild UP-TO-DATE
Task :unityLibrary:compileReleaseAidl NO-SOURCE
Task :unityLibrary:packageReleaseRenderscript NO-SOURCE
Task :unityLibrary:compileReleaseRenderscript NO-SOURCE
Task :unityLibrary:generateReleaseResValues UP-TO-DATE
Task :launcher:generateReleaseBuildConfig UP-TO-DATE
Task :unityLibrary:generateReleaseResources UP-TO-DATE
Task :launcher:compileReleaseAidl NO-SOURCE
Task :launcher:compileReleaseRenderscript NO-SOURCE
Task :launcher:javaPreCompileRelease UP-TO-DATE
Task :launcher:generateReleaseResValues UP-TO-DATE
Task :launcher:generateReleaseResources UP-TO-DATE
Task :launcher:createReleaseCompatibleScreenManifests UP-TO-DATE
Task :launcher:extractDeepLinksRelease UP-TO-DATE
Task :unityLibrary:packageReleaseResources UP-TO-DATE
Task :launcher:prepareLintJar UP-TO-DATE
Task :unityLibrary:extractDeepLinksRelease UP-TO-DATE
Task :unityLibrary:processReleaseManifest UP-TO-DATE
Task :unityLibrary:compileReleaseLibraryResources UP-TO-DATE
Task :unityLibrary:parseReleaseLocalResources UP-TO-DATE
Task :launcher:processReleaseManifest
Task :launcher:checkReleaseDuplicateClasses UP-TO-DATE
Task :launcher:desugarReleaseFileDependencies UP-TO-DATE
Task :launcher:mergeExtDexRelease UP-TO-DATE
Task :launcher:mergeReleaseShaders UP-TO-DATE
Task :launcher:compileReleaseShaders NO-SOURCE
Task :launcher:generateReleaseAssets UP-TO-DATE
Task :launcher:processReleaseJavaRes NO-SOURCE
Task :launcher:collectReleaseDependencies UP-TO-DATE
Task :launcher:sdkReleaseDependencyData UP-TO-DATE
Task :launcher:mergeReleaseJniLibFolders UP-TO-DATE
Task :launcher:validateSigningRelease UP-TO-DATE
Task :launcher:mergeReleaseResources FAILED
Task :unityLibrary:generateReleaseBuildConfig UP-TO-DATE
Task :unityLibrary:generateReleaseRFile
24 actionable tasks: 3 executed, 21 up-to-date
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <5160fdea082d4c479eac116da4ffc2de>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <5160fdea082d4c479eac116da4ffc2de>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <5160fdea082d4c479eac116da4ffc2de>:0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action1[T] progress, System.String error) (at <5160fdea082d4c479eac116da4ffc2de>:0) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action
1[T] progress) (at <5160fdea082d4c479eac116da4ffc2de>:0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at <5160fdea082d4c479eac116da4ffc2de>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <5160fdea082d4c479eac116da4ffc2de>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <5160fdea082d4c479eac116da4ffc2de>:0)
Rethrow as BuildFailedException: Exception of type ‘UnityEditor.Build.BuildFailedException’ was thrown.
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <5160fdea082d4c479eac116da4ffc2de>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <5160fdea082d4c479eac116da4ffc2de>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, AndroidPlayerBuildProgram.Data.AndroidPlayerBuildProgramOutput buildProgramOutput) (at <5160fdea082d4c479eac116da4ffc2de>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <5160fdea082d4c479eac116da4ffc2de>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <0d6ce211ebbc47e1a35a84c3672ff58f>:0)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)
From what I could find about Windows Universal C Runtime it is a Windows 10 package, which I am running:
Edition Windows 10 Enterprise
Version 21H2
Installed on 18-2-2022
OS build 19044.1889
Experience Windows Feature Experience Pack 120.2212.4180.0
Any ideas?