# Gradle error Unity android

**URL:** https://discussions.unity.com/t/gradle-error-unity-android/925123
**Category:** Mobile
**Tags:** Meta-Quest, Android, Bug
**Created:** [August 1, 2023, 6:09pm UTC](https://discussions.unity.com/t/gradle-error-unity-android/925123 "2023-08-01T18:09:28Z")
**Posts on this page:** 19
**Page:** 1

<div class="post-metadata">

### Author: ![GaboFacil3D](https://avatars.discourse-cdn.com/v4/letter/g/b2d939/32.png) [@GaboFacil3D](https://discussions.unity.com/u/GaboFacil3D)
#### Post date: [August 1, 2023, 6:09pm UTC](https://discussions.unity.com/t/gradle-error-unity-android/925123/1 "2023-08-01T18:09:28Z")

</div>

Hello, I wanted to see if someone could help me with an error that I am having when I want to compile for android, I have already tried everything I found in videos and forums, I will leave images of the error, it is an application for quest 2  
Unity Version: 2020.3.36f1  
The strange thing is that it only gives me this error when I want to compile in this specific project, because when I create a project totally from 0 in the same version and try to compile for android using exactly the same settings and preferences it doesn’t give me the error in the project empty but in the original project yes.

 ![9187064--1280159--upload_2023-8-1_14-7-0.png](https://europe1.discourse-cdn.com/unity/original/4X/a/9/d/a9d4d464925a5081327935c965bf1050d17ae9ca.png)  
 ![9187064--1280162--upload_2023-8-1_14-9-21.png](https://europe1.discourse-cdn.com/unity/original/4X/1/a/a/1aaf364570108b74a627beb5de5421f31ad2ef92.png)

---

<div class="post-metadata">

### Author: ![Tomas1856](https://avatars.discourse-cdn.com/v4/letter/t/f08c70/32.png) [@Tomas1856](https://discussions.unity.com/u/Tomas1856)
#### Post date: [August 1, 2023, 6:42pm UTC](https://discussions.unity.com/t/gradle-error-unity-android/925123/2 "2023-08-01T18:42:53Z")

</div>

2020.3.36f1 is no longer supported, please update to 2021 LTS and see if it fixes your problem.

---

<div class="post-metadata">

### Author: ![GaboFacil3D](https://avatars.discourse-cdn.com/v4/letter/g/b2d939/32.png) [@GaboFacil3D](https://discussions.unity.com/u/GaboFacil3D)
#### Post date: [August 1, 2023, 8:18pm UTC](https://discussions.unity.com/t/gradle-error-unity-android/925123/3 "2023-08-01T20:18:45Z")

</div>

> [@Tomas1856](#):
>
> 2020.3.36f1 is no longer supported, please update to 2021 LTS and see if it fixes your problem.

I changed the version of unity to 2021.3.20f1 and I got this error message  
 ![](https://forum.unity.com/attachments/upload_2023-8-1_16-17-53-png.1280231/)

---

<div class="post-metadata">

### Author: ![GaboFacil3D](https://avatars.discourse-cdn.com/v4/letter/g/b2d939/32.png) [@GaboFacil3D](https://discussions.unity.com/u/GaboFacil3D)
#### Post date: [August 1, 2023, 8:35pm UTC](https://discussions.unity.com/t/gradle-error-unity-android/925123/4 "2023-08-01T20:35:20Z")

</div>

> [@Tomas1856](#):
>
> 2020.3.36f1 is no longer supported, please update to 2021 LTS and see if it fixes your problem.

I solved the previous problem and tried to build and I got the same error, do you know why this happens or what other solution exists?  
 ![9187274--1280237--upload_2023-8-1_16-35-17.png](https://europe1.discourse-cdn.com/unity/original/4X/9/8/7/9870a7fb17181f786cf0a5771b81c994d0b1e4f7.png)

---

<div class="post-metadata">

### Author: ![Tomas1856](https://avatars.discourse-cdn.com/v4/letter/t/f08c70/32.png) [@Tomas1856](https://discussions.unity.com/u/Tomas1856)
#### Post date: [August 1, 2023, 9:26pm UTC](https://discussions.unity.com/t/gradle-error-unity-android/925123/5 "2023-08-01T21:26:50Z")

</div>

Please attach Editor.log, your screenshot doesn’t contain error contents.

---

<div class="post-metadata">

### Author: ![GaboFacil3D](https://avatars.discourse-cdn.com/v4/letter/g/b2d939/32.png) [@GaboFacil3D](https://discussions.unity.com/u/GaboFacil3D)
#### Post date: [August 2, 2023, 1:40pm UTC](https://discussions.unity.com/t/gradle-error-unity-android/925123/6 "2023-08-02T13:40:30Z")

</div>

> [@Tomas1856](#):
>
> Please attach Editor.log, your screenshot doesn’t contain error contents.

this is the first mistake:  
Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use --status for details

> Configure project :launcher  
> WARNING: The option setting ‘android.enableR8=false’ is deprecated.  
> It will be removed in version 5.0 of the Android Gradle plugin.  
> You will no longer be able to disable R8  
> Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\30.0.2\package.xml. Probably the SDK is read-only  
> Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only  
> Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-29\package.xml. Probably the SDK is read-only  
> Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-30\package.xml. Probably the SDK is read-only  
> Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only  
> Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\30.0.2\package.xml. Probably the SDK is read-only  
> Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only  
> Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-29\package.xml. Probably the SDK is read-only  
> Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-30\package.xml. Probably the SDK is read-only  
> Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only

> Task :launcher:preBuild UP-TO-DATE  
> Task :unityLibrary:preBuild UP-TO-DATE  
> Task :unityLibrary:preReleaseBuild UP-TO-DATE  
> Task :launcher:preReleaseBuild UP-TO-DATE  
> Task :unityLibrary:compileReleaseAidl NO-SOURCE  
> Task :unityLibrary:packageReleaseRenderscript NO-SOURCE  
> Task :launcher:generateReleaseBuildConfig UP-TO-DATE  
> Task :unityLibrary:compileReleaseRenderscript NO-SOURCE  
> Task :launcher:compileReleaseAidl NO-SOURCE  
> Task :launcher:compileReleaseRenderscript NO-SOURCE  
> Task :unityLibrary:generateReleaseResValues UP-TO-DATE  
> Task :unityLibrary:generateReleaseResources UP-TO-DATE  
> Task :launcher:javaPreCompileRelease UP-TO-DATE  
> Task :launcher:generateReleaseResValues UP-TO-DATE  
> Task :launcher:generateReleaseResources UP-TO-DATE  
> Task :launcher:createReleaseCompatibleScreenManifests UP-TO-DATE  
> Task :launcher:extractDeepLinksRelease UP-TO-DATE  
> Task :unityLibrary:packageReleaseResources UP-TO-DATE  
> Task :launcher:prepareLintJar UP-TO-DATE  
> Task :unityLibrary:extractDeepLinksRelease UP-TO-DATE  
> Task :unityLibrary:processReleaseManifest UP-TO-DATE  
> Task :launcher:mergeReleaseResources UP-TO-DATE  
> Task :launcher:processReleaseManifest UP-TO-DATE  
> Task :unityLibrary:compileReleaseLibraryResources UP-TO-DATE  
> Task :unityLibrary:parseReleaseLocalResources UP-TO-DATE  
> Task :launcher:desugarReleaseFileDependencies UP-TO-DATE  
> Task :launcher:checkReleaseDuplicateClasses UP-TO-DATE  
> Task :launcher:mergeReleaseShaders UP-TO-DATE  
> Task :unityLibrary:generateReleaseBuildConfig UP-TO-DATE  
> Task :launcher:compileReleaseShaders NO-SOURCE  
> Task :unityLibrary:javaPreCompileRelease UP-TO-DATE  
> Task :unityLibrary:prepareLintJarForPublish UP-TO-DATE  
> Task :launcher:mergeExtDexRelease UP-TO-DATE  
> Task :launcher:generateReleaseAssets UP-TO-DATE  
> Task :unityLibrary:mergeReleaseShaders UP-TO-DATE  
> Task :launcher:processReleaseJavaRes NO-SOURCE  
> Task :unityLibrary:compileReleaseShaders NO-SOURCE  
> Task :unityLibrary:generateReleaseAssets UP-TO-DATE  
> Task :launcher:collectReleaseDependencies UP-TO-DATE  
> Task :launcher:sdkReleaseDependencyData UP-TO-DATE  
> Task :launcher:mergeReleaseJniLibFolders UP-TO-DATE  
> Task :launcher:validateSigningRelease UP-TO-DATE  
> Task :unityLibrary:packageReleaseAssets  
> Task :unityLibrary:processReleaseJavaRes UP-TO-DATE  
> Task :unityLibrary:bundleLibResRelease UP-TO-DATE  
> Task :unityLibrary:mergeReleaseJniLibFolders UP-TO-DATE  
> Task :unityLibrary:mergeReleaseNativeLibs UP-TO-DATE  
> Task :unityLibrary:stripReleaseDebugSymbols UP-TO-DATE  
> Task :unityLibrary:copyReleaseJniLibsProjectOnly UP-TO-DATE  
> Task :unityLibrary:generateReleaseRFile UP-TO-DATE  
> Task :unityLibrary:compileReleaseJavaWithJavac UP-TO-DATE  
> Task :unityLibrary:bundleLibCompileToJarRelease UP-TO-DATE  
> Task :unityLibrary:bundleLibRuntimeToJarRelease UP-TO-DATE  
> Task :launcher:mergeReleaseAssets  
> Task :launcher:processReleaseResources UP-TO-DATE  
> Task :launcher:compileReleaseJavaWithJavac UP-TO-DATE  
> Task :launcher:compileReleaseSources UP-TO-DATE  
> Task :launcher:lintVitalRelease  
> Task :launcher:dexBuilderRelease UP-TO-DATE  
> Task :launcher:mergeDexRelease UP-TO-DATE  
> Task :launcher:mergeReleaseJavaResource UP-TO-DATE  
> Task :launcher:mergeReleaseNativeLibs UP-TO-DATE  
> Task :launcher:stripReleaseDebugSymbols UP-TO-DATE  
> Task :launcher:packageRelease  
> Task :launcher:packageRelease FAILED  
> 47 actionable tasks: 4 executed, 43 up-to-date

UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

---

<div class="post-metadata">

### Author: ![GaboFacil3D](https://avatars.discourse-cdn.com/v4/letter/g/b2d939/32.png) [@GaboFacil3D](https://discussions.unity.com/u/GaboFacil3D)
#### Post date: [August 2, 2023, 1:41pm UTC](https://discussions.unity.com/t/gradle-error-unity-android/925123/7 "2023-08-02T13:41:09Z")

</div>

> [@Tomas1856](#):
>
> Please attach Editor.log, your screenshot doesn’t contain error contents.

2:  
FAILURE: Build failed with an exception.

- What went wrong:  
Execution failed for task ‘:launcher:packageRelease’.

> A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade  
> value (4557893215) \> 0x00000000ffffffffL

- Try:  
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

- Get more help at [https://help.gradle.org](https://help.gradle.org)

BUILD FAILED in 1m 42s  
Picked up JAVA\_TOOL\_OPTIONS: -Dfile.encoding=UTF-8

UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

---

<div class="post-metadata">

### Author: ![GaboFacil3D](https://avatars.discourse-cdn.com/v4/letter/g/b2d939/32.png) [@GaboFacil3D](https://discussions.unity.com/u/GaboFacil3D)
#### Post date: [August 2, 2023, 1:41pm UTC](https://discussions.unity.com/t/gradle-error-unity-android/925123/8 "2023-08-02T13:41:43Z")

</div>

> [@Tomas1856](#):
>
> Please attach Editor.log, your screenshot doesn’t contain error contents.

3:  
CommandInvokationFailure: Gradle build failed.  
C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath “C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-6.1.1.jar” org.gradle.launcher.GradleMain “-Dorg.gradle.jvmargs=-Xmx4096m” “assembleRelease”

Environment Variables:  
\_\_PSLockDownPolicy = 0  
OculusBase = C:\Program Files\Oculus  
RlsSvcPort = 22112  
VK\_SDK\_PATH = C:\VulkanSDK\1.3.236.0  
ProgramFiles = C:\Program Files  
TMP = C:\Users\gaboa\AppData\Local\Temp  
PROCESSOR\_ARCHITECTURE = AMD64  
SIMPLYGON\_9\_PATH = %PROGRAMW6432%\Simplygon\9  
SIMPLYGON\_9\_TEMP = %LOCALAPPDATA%\Temp\Simplygon  
PROCESSOR\_REVISION = 7100  
OS = Windows\_NT  
CHROME\_CRASHPAD\_PIPE\_NAME = \.\pipe\crashpad\_14240\_ZDYOHNJMZYYAOIQC  
PROCESSOR\_IDENTIFIER = AMD64 Family 23 Model 113 Stepping 0, AuthenticAMD  
AMPLITUDE\_API\_KEY = 28f3cae0b33b8b3702120c9ed1a935aa  
LOCALAPPDATA = C:\Users\gaboa\AppData\Local  
USERPROFILE = C:\Users\gaboa  
JAVA\_HOME = C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK  
CommonProgramFiles = C:\Program Files\Common Files  
DriverData = C:\Windows\System32\Drivers\DriverData  
ComSpec = C:\WINDOWS\system32\cmd.exe  
LAUNCH\_DARKLY\_CLIENT\_TOKEN = 60a7e30fafc7e60e33446283  
LOGONSERVER = \DESKTOP-BIR4570  
USERDOMAIN = DESKTOP-BIR4570  
PUBLIC = C:\Users\Public  
SystemRoot = C:\WINDOWS  
HEAP\_CLIENT\_TOKEN = 1717415662  
PSModulePath = C:\Program Files\WindowsPowerShell\Modules;C:\WINDOWS\system32\WindowsPowerShell\v1.0\Modules  
NUMBER\_OF\_PROCESSORS = 12  
WOOTRIC\_CLIENT\_TOKEN = NPS-aa8be4c3  
JAVA\_TOOL\_OPTIONS = -Dfile.encoding=UTF-8  
DEBUG\_ENV\_VAR = UnityHub  
ProgramW6432 = C:\Program Files  
FPS\_BROWSER\_APP\_PROFILE\_STRING = Internet Explorer  
Path = C:\ProgramData\Oracle\Java\javapath;C:\Program Files\Common Files\Oracle\Java\javapath;C:\Program Files\PlasticSCM5\server;C:\Program Files\PlasticSCM5\client;C:\Program Files (x86)\VMware\VMware Player\bin;C:\VulkanSDK\1.3.236.0\Bin;C:\Program Files\Oculus\Support\oculus-runtime;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0;C:\Windows\System32\OpenSSH;C:\Program Files\dotnet;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files\NVIDIA Corporation\NVIDIA NvDLISR;C:\Program Files (x86)\QuickTime\QTSystem;D:;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0;C:\WINDOWS\System32\OpenSSH;C:\Users\gaboa\AppData\Local\Programs\Python\Python311\Scripts;C:\Users\gaboa\AppData\Local\Programs\Python\Python311;C:\Users\gaboa\AppData\Local\Microsoft\WindowsApps;C:\Users\gaboa.dotnet\tools;C:\Users\gaboa\AppData\Roaming\npm;C:\Users\gaboa\AppData\Local\Programs\Microsoft VS Code\bin;  
TEMP = C:\Users\gaboa\AppData\Local\Temp  
SIMPLYGON\_10\_PATH = C:\Program Files\Simplygon\10  
USERNAME = XR Unity Dev  
COMPUTERNAME = DESKTOP-BIR4570  
USERDOMAIN\_ROAMINGPROFILE = DESKTOP-BIR4570  
PATHEXT = .COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC  
SystemDrive = C:  
ALLUSERSPROFILE = C:\ProgramData  
SENTRY\_ACCESS\_TOKEN = 3df78d9e53f8456aa90fbae044ce1a6261421ab1d0014674bc2e933477289017  
HEAP\_CLIENT\_TOKEN\_STAGING = 3786794399  
HOMEPATH = \Users\gaboa  
HOMEDRIVE = C:  
FPS\_BROWSER\_USER\_PROFILE\_STRING = Default  
windir = C:\WINDOWS  
AMPLITUDE\_API\_KEY\_STAGING = 83ee04fccc67e4fcc7dd527c4c6f1e21  
CommonProgramFiles(x86) = C:\Program Files (x86)\Common Files  
APPDATA = C:\Users\gaboa\AppData\Roaming  
SIMPLYGON\_9\_SHARED = %USERPROFILE%\Documents\Simplygon\9  
CommonProgramW6432 = C:\Program Files\Common Files  
ProgramFiles(x86) = C:\Program Files (x86)  
SESSIONNAME = Console  
VULKAN\_SDK = C:\VulkanSDK\1.3.236.0  
SIMPLYGON\_10\_SHARED = %USERPROFILE%\Documents\Simplygon\10  
PROCESSOR\_LEVEL = 23  
LAUNCH\_DARKLY\_CLIENT\_TOKEN\_STAGING = 60a7e30fafc7e60e33446282  
SIMPLYGON\_10\_TEMP = %LOCALAPPDATA%\Temp\Simplygon  
OneDrive = C:\Users\gaboa\OneDrive  
ProgramData = C:\ProgramData  
ORIGINAL\_XDG\_CURRENT\_DESKTOP = undefined

stderr[

FAILURE: Build failed with an exception.

- What went wrong:  
Execution failed for task ‘:launcher:packageRelease’.

> A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade  
> value (4557893215) \> 0x00000000ffffffffL

- Try:  
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

- Get more help at [https://help.gradle.org](https://help.gradle.org)

BUILD FAILED in 1m 42s  
Picked up JAVA\_TOOL\_OPTIONS: -Dfile.encoding=UTF-8  
]  
stdout[  
Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use --status for details

> Configure project :launcher  
> WARNING: The option setting ‘android.enableR8=false’ is deprecated.  
> It will be removed in version 5.0 of the Android Gradle plugin.  
> You will no longer be able to disable R8  
> Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\30.0.2\package.xml. Probably the SDK is read-only  
> Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only  
> Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-29\package.xml. Probably the SDK is read-only  
> Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-30\package.xml. Probably the SDK is read-only  
> Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only  
> Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\30.0.2\package.xml. Probably the SDK is read-only  
> Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only  
> Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-29\package.xml. Probably the SDK is read-only  
> Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-30\package.xml. Probably the SDK is read-only  
> Exception while marshalling C:\Program Files\Unity\2021.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only

> Task :launcher:preBuild UP-TO-DATE  
> Task :unityLibrary:preBuild UP-TO-DATE  
> Task :unityLibrary:preReleaseBuild UP-TO-DATE  
> Task :launcher:preReleaseBuild UP-TO-DATE  
> Task :unityLibrary:compileReleaseAidl NO-SOURCE  
> Task :unityLibrary:packageReleaseRenderscript NO-SOURCE  
> Task :launcher:generateReleaseBuildConfig UP-TO-DATE  
> Task :unityLibrary:compileReleaseRenderscript NO-SOURCE  
> Task :launcher:compileReleaseAidl NO-SOURCE  
> Task :launcher:compileReleaseRenderscript NO-SOURCE  
> Task :unityLibrary:generateReleaseResValues UP-TO-DATE  
> Task :unityLibrary:generateReleaseResources UP-TO-DATE  
> Task :launcher:javaPreCompileRelease UP-TO-DATE  
> Task :launcher:generateReleaseResValues UP-TO-DATE  
> Task :launcher:generateReleaseResources UP-TO-DATE  
> Task :launcher:createReleaseCompatibleScreenManifests UP-TO-DATE  
> Task :launcher:extractDeepLinksRelease UP-TO-DATE  
> Task :unityLibrary:packageReleaseResources UP-TO-DATE  
> Task :launcher:prepareLintJar UP-TO-DATE  
> Task :unityLibrary:extractDeepLinksRelease UP-TO-DATE  
> Task :unityLibrary:processReleaseManifest UP-TO-DATE  
> Task :launcher:mergeReleaseResources UP-TO-DATE  
> Task :launcher:processReleaseManifest UP-TO-DATE  
> Task :unityLibrary:compileReleaseLibraryResources UP-TO-DATE  
> Task :unityLibrary:parseReleaseLocalResources UP-TO-DATE  
> Task :launcher:desugarReleaseFileDependencies UP-TO-DATE  
> Task :launcher:checkReleaseDuplicateClasses UP-TO-DATE  
> Task :launcher:mergeReleaseShaders UP-TO-DATE  
> Task :unityLibrary:generateReleaseBuildConfig UP-TO-DATE  
> Task :launcher:compileReleaseShaders NO-SOURCE  
> Task :unityLibrary:javaPreCompileRelease UP-TO-DATE  
> Task :unityLibrary:prepareLintJarForPublish UP-TO-DATE  
> Task :launcher:mergeExtDexRelease UP-TO-DATE  
> Task :launcher:generateReleaseAssets UP-TO-DATE  
> Task :unityLibrary:mergeReleaseShaders UP-TO-DATE  
> Task :launcher:processReleaseJavaRes NO-SOURCE  
> Task :unityLibrary:compileReleaseShaders NO-SOURCE  
> Task :unityLibrary:generateReleaseAssets UP-TO-DATE  
> Task :launcher:collectReleaseDependencies UP-TO-DATE  
> Task :launcher:sdkReleaseDependencyData UP-TO-DATE  
> Task :launcher:mergeReleaseJniLibFolders UP-TO-DATE  
> Task :launcher:validateSigningRelease UP-TO-DATE  
> Task :unityLibrary:packageReleaseAssets  
> Task :unityLibrary:processReleaseJavaRes UP-TO-DATE  
> Task :unityLibrary:bundleLibResRelease UP-TO-DATE  
> Task :unityLibrary:mergeReleaseJniLibFolders UP-TO-DATE  
> Task :unityLibrary:mergeReleaseNativeLibs UP-TO-DATE  
> Task :unityLibrary:stripReleaseDebugSymbols UP-TO-DATE  
> Task :unityLibrary:copyReleaseJniLibsProjectOnly UP-TO-DATE  
> Task :unityLibrary:generateReleaseRFile UP-TO-DATE  
> Task :unityLibrary:compileReleaseJavaWithJavac UP-TO-DATE  
> Task :unityLibrary:bundleLibCompileToJarRelease UP-TO-DATE  
> Task :unityLibrary:bundleLibRuntimeToJarRelease UP-TO-DATE  
> Task :launcher:mergeReleaseAssets  
> Task :launcher:processReleaseResources UP-TO-DATE  
> Task :launcher:compileReleaseJavaWithJavac UP-TO-DATE  
> Task :launcher:compileReleaseSources UP-TO-DATE  
> Task :launcher:lintVitalRelease  
> Task :launcher:dexBuilderRelease UP-TO-DATE  
> Task :launcher:mergeDexRelease UP-TO-DATE  
> Task :launcher:mergeReleaseJavaResource UP-TO-DATE  
> Task :launcher:mergeReleaseNativeLibs UP-TO-DATE  
> Task :launcher:stripReleaseDebugSymbols UP-TO-DATE  
> Task :launcher:packageRelease  
> Task :launcher:packageRelease FAILED  
> 47 actionable tasks: 4 executed, 43 up-to-date  
> ]  
> exit code: 1  
> UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at \<53a24fd937e24f249a40af7ff60927ab\>:0)  
> UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at \<53a24fd937e24f249a40af7ff60927ab\>:0)  
> UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at \<53a24fd937e24f249a40af7ff60927ab\>:0)  
> UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <53a24fd937e24f249a40af7ff60927ab>:0) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at \<53a24fd937e24f249a40af7ff60927ab\>:0)  
> Rethrow as GradleInvokationException: Gradle build failed  
> UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at \<53a24fd937e24f249a40af7ff60927ab\>:0)  
> UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at \<53a24fd937e24f249a40af7ff60927ab\>:0)  
> UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at \<53a24fd937e24f249a40af7ff60927ab\>:0)  
> Rethrow as BuildFailedException: Exception of type ‘UnityEditor.Build.BuildFailedException’ was thrown.  
> UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at \<53a24fd937e24f249a40af7ff60927ab\>:0)  
> UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at \<53a24fd937e24f249a40af7ff60927ab\>:0)  
> UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, AndroidPlayerBuildProgram.Data.AndroidPlayerBuildProgramOutput buildProgramOutput) (at \<53a24fd937e24f249a40af7ff60927ab\>:0)  
> UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at \<53a24fd937e24f249a40af7ff60927ab\>:0)  
> UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at \<6e08e61cfda04255b3972ba7f0515fae\>:0)  
> UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

---

<div class="post-metadata">

### Author: ![Tomas1856](https://avatars.discourse-cdn.com/v4/letter/t/f08c70/32.png) [@Tomas1856](https://discussions.unity.com/u/Tomas1856)
#### Post date: [August 2, 2023, 2:24pm UTC](https://discussions.unity.com/t/gradle-error-unity-android/925123/9 "2023-08-02T14:24:30Z")

</div>

As per this thread - [Android Gradle build error: value (4345213088) \> 0x00000000ffffffffL](https://discussions.unity.com/t/788827) your apk might to big, you might need to enable app bundles + split application binary.

---

<div class="post-metadata">

### Author: ![GaboFacil3D](https://avatars.discourse-cdn.com/v4/letter/g/b2d939/32.png) [@GaboFacil3D](https://discussions.unity.com/u/GaboFacil3D)
#### Post date: [August 2, 2023, 2:49pm UTC](https://discussions.unity.com/t/gradle-error-unity-android/925123/10 "2023-08-02T14:49:31Z")

</div>

> [@Tomas1856](#):
>
> As per this thread - [https://discussions.unity.com/t/788827](https://discussions.unity.com/t/788827) your apk might to big, you might need to enable app bundles + split application binary.

Do you know how much is the maximum apk that allows because I think mine would be around 4GB or 4.5GB and when I try to do split binary (OBB) since it is to upload it to the meta quest developer it does not load them well

---

<div class="post-metadata">

### Author: ![Tomas1856](https://avatars.discourse-cdn.com/v4/letter/t/f08c70/32.png) [@Tomas1856](https://discussions.unity.com/u/Tomas1856)
#### Post date: [August 2, 2023, 3:29pm UTC](https://discussions.unity.com/t/gradle-error-unity-android/925123/11 "2023-08-02T15:29:41Z")

</div>

> [@GaboFacil3D](#):
>
> Do you know how much is the maximum apk that allows because I think mine would be around 4GB or 4.5GB

I think the limit is exactly 4GB.

> [@GaboFacil3D](#):
>
> when I try to do split binary (OBB) since it is to upload it to the meta quest developer it does not load them well

Can you expand on this?

---

<div class="post-metadata">

### Author: ![GaboFacil3D](https://avatars.discourse-cdn.com/v4/letter/g/b2d939/32.png) [@GaboFacil3D](https://discussions.unity.com/u/GaboFacil3D)
#### Post date: [August 2, 2023, 3:54pm UTC](https://discussions.unity.com/t/gradle-error-unity-android/925123/12 "2023-08-02T15:54:49Z")

</div>

> [@Tomas1856](#):
>
> I think the limit is exactly 4GB.
> 
> Can you expand on this?

If you look, I will try to explain the best I can since it is not an error as such or that it throws me some Log, when I build with split Binary (OBB) it compiles correctly but once I upload the apk and the obb to meta quest developer, The first scene loads well but when loading the second it stays stuck as if there was no other scene, I will leave a video where the error is specifically shown.  
[https://www.youtube.com/watch?v=-li4cpfriPw](https://www.youtube.com/watch?v=-li4cpfriPw)

---

<div class="post-metadata">

### Author: ![Tomas1856](https://avatars.discourse-cdn.com/v4/letter/t/f08c70/32.png) [@Tomas1856](https://discussions.unity.com/u/Tomas1856)
#### Post date: [August 2, 2023, 4:04pm UTC](https://discussions.unity.com/t/gradle-error-unity-android/925123/13 "2023-08-02T16:04:32Z")

</div>

Are there any errors in the logcat? Maybe your app doesn’t find the obb?

---

<div class="post-metadata">

### Author: ![GaboFacil3D](https://avatars.discourse-cdn.com/v4/letter/g/b2d939/32.png) [@GaboFacil3D](https://discussions.unity.com/u/GaboFacil3D)
#### Post date: [August 2, 2023, 4:18pm UTC](https://discussions.unity.com/t/gradle-error-unity-android/925123/14 "2023-08-02T16:18:45Z")

</div>

> [@Tomas1856](#):
>
> Are there any errors in the logcat? Maybe your app doesn’t find the obb?

I will make a build with split binary (OBB) and I will upload it to meta quest developer and I will record it so you can understand me a little better and help me thank you very much for the help

---

<div class="post-metadata">

### Author: ![Tomas1856](https://avatars.discourse-cdn.com/v4/letter/t/f08c70/32.png) [@Tomas1856](https://discussions.unity.com/u/Tomas1856)
#### Post date: [August 2, 2023, 5:54pm UTC](https://discussions.unity.com/t/gradle-error-unity-android/925123/15 "2023-08-02T17:54:32Z")

</div>

> [@GaboFacil3D](#):
>
> I will make a build with split binary (OBB) and I will upload it to meta quest developer and I will record it so you can understand me a little better and help me thank you very much for the help

Be sure to use development player for more logging.

---

<div class="post-metadata">

### Author: ![GaboFacil3D](https://avatars.discourse-cdn.com/v4/letter/g/b2d939/32.png) [@GaboFacil3D](https://discussions.unity.com/u/GaboFacil3D)
#### Post date: [August 2, 2023, 6:25pm UTC](https://discussions.unity.com/t/gradle-error-unity-android/925123/16 "2023-08-02T18:25:22Z")

</div>

> [@Tomas1856](#):
>
> Be sure to use development player for more logging.

It is giving me these errors when trying to upload it

![9189683--1280747--errorApi.PNG](https://europe1.discourse-cdn.com/unity/original/4X/6/f/4/6f400040b9c26754930cf30d8773c54dae6862e1.png)  
 ![9189683--1280750--ErrorEnnconreset.png](https://europe1.discourse-cdn.com/unity/original/4X/a/7/5/a751d66fe32e6045bf2248a9c2ba33dd59815add.png)

---

<div class="post-metadata">

### Author: ![Tomas1856](https://avatars.discourse-cdn.com/v4/letter/t/f08c70/32.png) [@Tomas1856](https://discussions.unity.com/u/Tomas1856)
#### Post date: [August 2, 2023, 8:40pm UTC](https://discussions.unity.com/t/gradle-error-unity-android/925123/17 "2023-08-02T20:40:54Z")

</div>

Why are you not using Build & Run to Quest from Unity ? Or that doesn’t work.

Also the screenshot mentions a log file, did you tried looking into, looks poor connection error. Do you have Oculus connected to PC via cable?

---

<div class="post-metadata">

### Author: ![GaboFacil3D](https://avatars.discourse-cdn.com/v4/letter/g/b2d939/32.png) [@GaboFacil3D](https://discussions.unity.com/u/GaboFacil3D)
#### Post date: [August 2, 2023, 9:05pm UTC](https://discussions.unity.com/t/gradle-error-unity-android/925123/18 "2023-08-02T21:05:41Z")

</div>

> [@Tomas1856](#):
>
> Why are you not using Build & Run to Quest from Unity ? Or that doesn’t work.
> 
> Also the screenshot mentions a log file, did you tried looking into, looks poor connection error. Do you have Oculus connected to PC via cable?

I am not using Build and Run since it is an application for it to be in applab, and I doubt it is a poor connection because I tested my internet connection and it works fine for everything

---

<div class="post-metadata">

### Author: ![Tomas1856](https://avatars.discourse-cdn.com/v4/letter/t/f08c70/32.png) [@Tomas1856](https://discussions.unity.com/u/Tomas1856)
#### Post date: [August 2, 2023, 9:40pm UTC](https://discussions.unity.com/t/gradle-error-unity-android/925123/19 "2023-08-02T21:40:42Z")

</div>

> [@GaboFacil3D](#):
>
> I am not using Build and Run since it is an application for it to be in applab, and I doubt it is a poor connection because I tested my internet connection and it works fine for everything

I am not familiar with applab, so I am afraid I can’t say why your upload is failing.
