Gradle minsdk in AndroidManifest.xml error

I receive this in Unity 2020.1.10f1 when building for Android to push to Quest.
This is what got my focus:
GRADLE ERROR : minsdk-in-manifest
Then I review the console and find the rest.

How do I set this?
It happens in the console right after:
Note: C:\Users\phyzx\Documents\UnityProjects\SurforgeTest132-2020.1.9f1\Temp\gradleOut\unityLibrary\src\main\java\com\unity3d\player\UnityPlayerActivity.java uses or overrides a deprecated API.
Which happens right after this:
GRADLE ERROR : minsdk-in-manifest
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

So the true order is:
Gradle error which shows up as a !(info)warning
deprecated api which shows up as a !(stop) error
Recompile which shows up as a !(stop)
and then 227 !(stop) errors after that) system just crumbles.

I do a file explorer and get this:


Do I go through every one to delete the entry?

I deleted a number of assets till the error went away. Now I move forward to find where the problem exists. Sometimes in those asset stacks the order is not compliant.