Gradual decrease of rotation speed after key release.

How do I gradually decrease the rotation speed of an object after the key is released?

Thanks!

We can’t tell for sure if you don’t share your script, but…

If you have a “rotation speed” variable, then you probably set it to 0 when no turn buttons are pushed. Instead of setting it to 0, multiply it by 0.8 or 0.5 every Update().

This is pseudocode, not exact C# or JS code.

    thing as Transform
    private rotationSpeed = 0.0
    def Update():
        if Input.GetKey("right"):
            rotationSpeed = +1.0
        else if Input.GetKey("left"):
            rotationSpeed = -1.0
        else:
            rotationSpeed = rotationSpeed * 0.8
        if thing:
            thing.transform.Rotate(Vector3.up * rotationSpeed * Time.deltaTime, Space.World)

If you don’t have a “rotation speed” variable, then you probably are just turning the character by a fixed formula whenever the buttons are down. Use a variable instead. The buttons set the variable. The Update decays the variable as above.