Hello. In a scene with 0 light I get these grainy shadows on objects. What are they? If I enable the light I still get normal shadows together with those grainy ones. How to I remove them? I’m using URP
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That’s Screen Space Ambient Occlusion (SSAO), which is enabled in the “Balanced” and “High” renderer settings by default. You can disable or remove it in the URP-HighFidelity-Renderer/URP-Balanced-Renderer assets.
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