Is it possible to control a camera’s progress/position between a blend, and hold it somewhere between the two using Cinemachine?
For example, the player has their own virtualcamera following them (A). An important item in the scene has a stationary virtualcamera focused on it (B). While the player is more than 10m away from the item, the camera is focused on the player and fully blended to (A). When the player is less than 1m away from the item, the camera is focused on the item, and fully blended into (B). If the player stops 5m away, the camera would be blended halfway between (A) and (B) and held there, blending towards (B) as the player gets closer, and blending back towards (A) as the player gains distance from the item.