I have this graph that uses a lot of textures and it works on every platform except for android. Any ideas of what could be happening?
This is the message that I’m getting:
Debug Unity Note: Creation of internal variant of shader ‘Shader Graphs/litCellShadeCastShadowUniform’ failed.
Info AdrenoGLES Error: Sampler Sampler location or component exceeds max allowed.
Info AdrenoGLES Error: Linking failed.
Error Unity -------- GLSL link error: Error: Sampler Sampler location or component exceeds max allowed.
Error Unity Error: Linking failed.
Error Unity
Error Unity
Error Unity (Filename: ./Runtime/GfxDevice/opengles/ApiGLES.cpp Line: 645) Error Unity